This is my current full-time project I’m working on.
The game is currently under construction. A peek at the current prototype:
See the game page for a description of the game.
This game has a focus on technical complexity. I’m using Unity to create a fully generated world, where the information is layered so I can use this to create stories for the people and planets and still use seeds to get diversity in play-troughs.
The main ‘spice’ is creating a compelling strategy game with enough depth to keep the game interesting but also allow for quick plays. My aim is to let it play as a cooky-clicker with newly generated universes to get you upgraded faster and better, while still being able to play a massive space battle if you want to.