My journey into game development 🙂 If you are in a similar experience: the links in the article will lead you to blogs that I wrote during the events, maybe you can relate to them and get something out of it.
I started in 2017 with ‘Find the Gnome’ and was not ready for it. I created this game while working full-time on another job and having a family to attend to. It did burn me out for 1.5 years. But it was no failure but a journey. I learned so much that I think I could not have learned it any other way than through this experience.
In December 2019 I officially started my own company. And started freelancing as a business software developer and spending a small but dedicated amount of time on my game development.
I am currently working on my own title ‘Manage the Universe’, but I am open to side projects as a freelance game dev and business software dev.
In November of 2017, I started with creating my first game ‘Find the Gnome’.
Experimenting while building Find the Gnome. Questions like ‘Can I get a base income when I create 3 games in 2 years?’ or ‘Can I use my previous experience in business software development to amplify a start in game development?’.
Release of Find the Gnome, a game build in 500 hours during 7 months besides having a 40 hour workweek and a wife and 2 kids to attend to.
My first game jam, the GlobalGameJam 2019 in Zwolle (external website), was really inspiring to me.
Thankfully I got inspired again by successes on my ‘normal’ job, due to mentoring and personal growth. I finally saw the light and realized that I am a professional software developer with capabilities that are worth money and people want me to fix things for them. I made a few blogs about agile that are (in hindsights) try-outs by me in finding my passion.
But reality is hard, it is incredibly hard finding time and mental peace. I emphasize family life, and thus trying to get game dev from hobby to professional in my free time seems farther away than ever.
November 2019 a few things happened. My wife and I looked at each other and said: lets get things into our own hands. So that’s when I quit my job.
Starting a game dev company is hard, especially if you are from the outside like me and don’t have specific artistic qualities. I tried a few other concepts before settling down on the current path.
Joined the GlobalGameJam 2020 Breda for a 48-hour game jam / hackaton.
Started my own company as a freelancer. Doing part-time work in GameFeelings. But most (32) hours as a freelance C# .Net backend/full-stack software developer.
During the first half of 2020 I have completed 1 consultancy assignment in the business software development that let me pay for the remainder of 2020. Further more I did 2 freelance game dev opportunities.
I am currently working on my own title ‘Manage the Universe’, but I am open to side projects as a freelance game dev.