My journey into game development. Read from bottom up 🙂


Starting a game dev company is hard, especially if you are from the outside like me and don’t have specific artistic qualities. I tried a few other concepts before settling down on the current path.

Joined the GlobalGameJam 2020 Breda for a 48-hour game jam / hackaton.

Started my own company as a freelancer. Doing part-time work in GameFeelings. But most (32) hours as a freelance C# .Net backend/full-stack software developer.

During the first half of 2020 I have completed 1 consultancy assignment in the business software development that let me pay for the remainder of 2020. Further more I did 2 freelance game dev opportunities.

I am currently working on my own title ‘Manage the Universe’, but I am open to side projects as a freelance game dev.


November 2019 a few things happened. My wife and I looked at each other and said: lets get things into our own hands. So that’s when I quit my job.

But reality is hard, it is incredibly hard finding time and mental peace. I emphasize family life, and thus trying to get game dev from hobby to professional in my free time seems farther away than ever.

Thankfully I got inspired again by successes on my ‘normal’ job, due to mentoring and personal growth. I finally saw the light and realized that I am a professional software developer with capabilities that are worth money and people want me to fix things for them. I made a few blogs about agile that are (in hindsights) try-outs by me in finding my passion.

A lot of reality checks got me thinking. Seeing all those people try in the game jam but also on YouTube was a really depressing sight at first. I deemed myself not worthy.

My first game jam, the GlobalGameJam 2019 in Zwolle (external website), was really inspiring to me.


I could not cope well with the stress due to building ‘Find the Gnome’, the dramatic launch and the amount of energy it had drained.

Experimenting while building Find the Gnome. Questions like ‘Can I get a base income when I create 3 games in 2 years?’ or ‘Can I use my previous experience in business software development to amplify a start in game development?’.

Release of Find the Gnome, a game build in 500 hours during 7 months besides having a 40 hour workweek and a wife and 2 kids to attend to.


In November of 2017, I started with creating my first game ‘Find the Gnome’.

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