First footage of Find the gnome

And here it is: live game play of Find the Gnome while using the Alpha 0.1.5 build.

Watch as the little gnomes run in fear of disappearing into a fog (for all they know). But we know better: it is for the common good and for their best that we collect them and showcase them in our on-screen inventories! (Inventories are not included in this 0.1.5 build but will be added between now and 0.2.0)

Interesting points in the video
1:14 core game explaned
1:39 first gnome abducted
3:10 first gnome running
3:27 first gnome screaming while running

The other parts of the video: boring! boring! boring! Next time I’m going to use some actual video editing to get rid of those ‘I love to hear myself talking’ points.

And last but not least: interested in joint Alpha / Beta? Use the contact form to get to me.

Project 1 – Find the gnomes

And here is is: Find the gnomes

After just 2 weeks the idea has landed and the crowd is applauding: a search and find game where you chase garden gnomes.

A gnome and its collision window in Alpha 0.1.1:GardenGnome 0.1.1.png

And a peek at the art style & level design in Alpha 0.1.2:
Level design 0.1.2.png

The alpha testing has been a success. A lot of positive reactions on the core game mechanics from young people to elder ones.
There is still a lot of work to be done so the update continues!

The next official project update is scheduled at 18 February 2018, we will hit version 0.2 by then. It will include a bit of everything: a basic start menu, the basic in-game interaction counters, minimal special effects on objects, a level ending, an achievement system.

Project 1

After a couple of weeks of testing the core game mechanics, a here is a first glance at project 1.

A brief explanation of the core mechanics:

CoreGameIdea.png

The theme is: real environments, surreal interactions.

The next update will involve a lot more details about the art style and the interactions. Also Alpha testing is planned to get feedback. The next update is scheduled to arrive at Januari 14, 2018.

Starting Gamefeelings Game development

The past month was a personal milestone. After years of only having idea’s on developing games, I decided to give it my best and start for real.

I am Erik de Roos from the Netherlands, born in 1987, currently active as a Software Developer at Luminis, a dad to my two children and married with my love of my life.

This website, Gamefeelings.com, is meant to be the main point of communication for the games I develop. Further more, it is a showcase of what I am capable of.

My goal is to make 3 game in 2 years, starting on November 2017 and ending November 2019. After this period I will decide whether to increase my time spend on this subject or to move on to something else.

The first game, project 1, is scheduled to arrive at begin June 2018.