This is an article in the ‘Behind the scenes’ category where I shed some light on what it takes to make games. I warn you: they are real, these articles might discourage you to develop games yourself.
How to make a game cover art? That was my question for a long time.
I’m not good at drawing. And I thought about the option of setting up a scene in Blender and using that as cover art.
But these options aren’t going to deliver me the ‘bringing the message across’ cover art that I need for my game.
And on top of that I promised myself to not use any money at all for my first release, just to proof to myself that some things are worth the money and others not.
Thanks, to a colleague at Luminis, I got introduced to fiverr.com. On this website you can contact freelancers for various works, for example translations or drawings.
And their pricing is really nice: for that money a European person isn’t going to even look at your idea’s.
But yeah, It made me think about what I think people who work for me / with me have to have in terms of working conditions…
And don’t even speak about the fact that I stated ‘not to pay for anything’… well, it seems to me the world doesn’t work that way. You get what you pay for, and if you pay nothing it will cost you loads of time… or it costs you nothing but will likely return you nothing.
This was the result of a work of Maxtrella and me:
I am very pleased with this result!