19 – Having fun modelling

I have been working on 2 complementary things at the same time: improving my modelling skills and finding a suiting art style for Manage the Universe. I love the process of modelling with Blender, it is really satisfying for me. And I find it easy to get myself to work on modelling, so I thatContinue reading “19 – Having fun modelling”

Bi-Weekly update 18

Hi, Erik here. A solo game developer doing his ‘thing’. Currently I’m writing this on the evening of my weekend. For me writing this article is a fun way to get me thinking about all the things I accomplished the past to weeks. And for you a way to keep notice of the interesting thingsContinue reading “Bi-Weekly update 18”

Prototype phase 2

Product development is a hard thing to do. It is so easy to want to go too fast. The reasons don’t matter: if you don’t have enough information on your product and its market yet, you are in for a bumpy ride if you push through. I know all this stuff from business software development,Continue reading “Prototype phase 2”

Bi-Weekly update 17

Manage the Universe Last update I wanted to create a holographic view of the second world detail level. But I would not be me if I worked on something else. I had a hard time determining how it should look like so I decided to let the idea mature a bit more. Asking for aContinue reading “Bi-Weekly update 17”

Bi-Weekly update 16

Business A quick overview of the business side of things. Due to the whole COVID thing there is still much uncertainty in the market. Especially on the freelance / consultancy side. And since I am a single developer with no profitable game released yet, my money comes from savings of the freelancing I do inContinue reading “Bi-Weekly update 16”

Bi-Weekly update 15

Manage the Universe Another two weeks of progress have been made on ‘Manage the Universe’. Still working on very rough concepts. But I have some nice screenshots to spice it up! World surface generator Most of the work went into the tile generator. This system will generate the surface of the world where your characterContinue reading “Bi-Weekly update 15”

Azure DevOps Unity3D pipeline

This is an article to accompany my video about setting up an Azure DevOps pipeline for a local build agent with Unity3D. For those who want the files: https://gamefeelings.files.wordpress.com/2020/08/helper-files-for-azure-devops-unity-build-2.zip And here the links to a few other resources: Azure DevOps Agent installation instruction Inno setup Unity3D extension for Azure DevOps Azure Why Azure DevOps IContinue reading “Azure DevOps Unity3D pipeline”