Time flies, even when not having fun

I am planning on adding a big update to Find the Gnome for over a year now. But life isn’t letting me, so I’m going to cheat. The promise The idea was simple: bring out Find the Gnome, and then add continues updates to it. Increasing (or maintaining) it’s value. I had invested a lotContinue reading “Time flies, even when not having fun”

Continues updates (or: after-launch support)

A big con against using Agile with Continues Deployment in gamedev is for me the question: ‘is it feasible as a business model’? Because at the end of the day the amount of work put into continues updates must be profitable to be able to run a business. This is an article in the ‘Research’ category whereContinue reading “Continues updates (or: after-launch support)”

I keep thinking about Agile

How can I use Agile methodologies to deliver better and faster with my planned update on Find the Gnome?It is a question that is bothering me for some time now. This is an article in the ‘Research’ category where I dive into a subject on game production. The things at hand When I look at developing gamesContinue reading “I keep thinking about Agile”

To succeed, create something you love (it seems)

Well, you probably heard this saying. And it could be that you have positive feelings about this idea.But this is my take on this saying, and how this send me in the wrong direction. This is an article in the ‘Research’ category where I dive into a subject on game production. The start It started with meContinue reading “To succeed, create something you love (it seems)”

The game industrie seems to ignore Agile development, but can they?

In my daily life I am a senior software engineer, practicing the latest insights on Agile development. I have seen many business software development in organisations, small and big, old or brand-new (even startups). But I personally don’t see the fruits of Agile development in game development… This is an article in the ‘Research’ category where IContinue reading “The game industrie seems to ignore Agile development, but can they?”

Early access in gaming: Agile development done wrong

As a comment to the following video states: ‘I accidentally bought an Early Access movie at a Walmart a few months ago. The second act repeats seven times and half the dialogue is is unspoken text, but the story is basically alright. Maybe it’ll get better with future updates but I have no idea howContinue reading “Early access in gaming: Agile development done wrong”

How did the launch go

How did the launch of ‘Find the Gnome’ go? Thanks for asking 😉 Well, it was a really great launch. Way better than expected and received way better than expected. The sales do lag behind, but more on that later. Expectations on forehand First of all, what was my expectation before the release: A fewContinue reading “How did the launch go”