23 – Redefinition of GameFeelings

Hello and welcome to this blog! The past few weeks I have been working on a couple of new concepts. One of which is Crowdkans.nl, a concept of a friend of mine. And I got a few personal and very insightful lessons from a great Dutch marketeer called TopPresentatie. I will be exploring these andContinue reading “23 – Redefinition of GameFeelings”

2020, A very fruitful year

2020 was for me a very rewarding year. I started freelancing on the 1st of January, and tried to pursue both a career in Game Dev and Software Dev at the same time. This blog is a look-back at what 2020 has brought me and has taught me. Where to start I had this ideaContinue reading “2020, A very fruitful year”

21 – Other business

I have spend the past week working for the company ‘Tevent‘. They are a startup company based in the UK, currently in their first funding round and making an MVP. They are a platform for organizing events / conferences, but provide this completely online: A new contract With me working for them as a FreelanceContinue reading “21 – Other business”

20 – Putting in the hours

I am currently working my ass of modelling stuff. My main goal is to get an art style for ‘Manage the Universe’, my new game. However for me to be able to create this, I need to have some proficiency in modelling. So I am modeling all kinds of stuff currently. Size comparisons One ofContinue reading “20 – Putting in the hours”

19 – Having fun modelling

I have been working on 2 complementary things at the same time: improving my modelling skills and finding a suiting art style for Manage the Universe. I love the process of modelling with Blender, it is really satisfying for me. And I find it easy to get myself to work on modelling, so I thatContinue reading “19 – Having fun modelling”

Bi-Weekly update 18

Hi, Erik here. A solo game developer doing his ‘thing’. Currently I’m writing this on the evening of my weekend. For me writing this article is a fun way to get me thinking about all the things I accomplished the past to weeks. And for you a way to keep notice of the interesting thingsContinue reading “Bi-Weekly update 18”

Prototype phase 2

Product development is a hard thing to do. It is so easy to want to go too fast. The reasons don’t matter: if you don’t have enough information on your product and its market yet, you are in for a bumpy ride if you push through. I know all this stuff from business software development,Continue reading “Prototype phase 2”