Update: newest addition to article series is State of gaming. Its now June 2021. I have written a few articles on iterative game dev in the past years. And I created a few well visited video’s on Youtube on how to automate your game build and deployment. Most of this is from a point ofContinue reading “Iterative game dev”
Category Archives: Research
Continues updates (or: after-launch support)
Update: newest addition to article series is State of gaming. A big con against using Agile with Continues Deployment in gamedev is for me the question: ‘is it feasible as a business model’? Because at the end of the day the amount of work put into continues updates must be profitable to run a business.Continue reading “Continues updates (or: after-launch support)”
I keep thinking about Agile
June 2019. How can I use Agile methodologies to deliver better and faster with my planned update on Find the Gnome?It is a question that is bothering me for some time now. This is an article in the ‘Research’ category where I dive into a subject on game production. Update: as of June 2021 I have releasedContinue reading “I keep thinking about Agile”
To succeed, create something you love (it seems)
Well, you probably heard this saying. And it could be that you have positive feelings about this idea.This article is my take on this saying, and how this saying send me off in the wrong direction. This is an article in the ‘Research’ category where I dive into a subject on game production. The start It startedContinue reading “To succeed, create something you love (it seems)”
The game industry seems to ignore Agile development, but can they?
April 2019. In my daily life I am a senior software engineer, practicing the latest insights on Agile development. I have seen many business software development in organizations, small and big, old or brand-new (even startups). But I personally don’t see the fruits of Agile development in game development… This is an article in the ‘Research’ categoryContinue reading “The game industry seems to ignore Agile development, but can they?”
Early access in gaming: Agile business development in AAA gone wrong
April 2019. Updated March 2020. As a comment to the following video states: ‘I accidentally bought an Early Access movie at a Walmart a few months ago. The second act repeats seven times and half the dialogue is is unspoken text, but the story is basically alright. Maybe it’ll get better with future updates butContinue reading “Early access in gaming: Agile business development in AAA gone wrong”
Starting a game company
As I see it now, there are 3 ways of starting a game company. They vary greatly in the change of success, but they all have their own dislikes. Find an investor, or Do it on your own, or Just do something This is an article in the ‘Research’ category where I dive into a subject onContinue reading “Starting a game company”
Quality takes time
I thought I would never ever make a blog with the title ‘Delayed’. So instead I put something with ‘quality’ in the name to empathize the positive. But yeah, the idea is the same: delays. First, the delay: Instead of releasing on the 4th of June I’m going for the 29th of June. Second, theContinue reading “Quality takes time”
Game logo
How to make a game cover art? That was my question for a long time. I’m not good at drawing. And I thought about the option of setting up a scene in Blender and using that as cover art.But these options aren’t going to deliver me the ‘bringing the message across’ cover art that IContinue reading “Game logo”
Project 1
This is an article in the ‘Behind the scenes’ category where I share my personal experience developing games professionally. Update: a new post on this subject. After a couple of weeks of testing the core game mechanics, a here is a first glance at project 1. A brief explanation of the core mechanics: The theme is: realContinue reading “Project 1”