Continues updates (or: after-launch support)

A big con against using Agile with Continues Deployment in gamedev is for me the question: ‘is it feasible as a business model’? Because at the end of the day the amount of work put into continues updates must be profitable to run a business. This is an article in the ‘Research’ category where I dive intoContinue reading “Continues updates (or: after-launch support)”

I keep thinking about Agile

How can I use Agile methodologies to deliver better and faster with my planned update on Find the Gnome?It is a question that is bothering me for some time now. This is an article in the ‘Research’ category where I dive into a subject on game production. The things at hand How is the industry currently usingContinue reading “I keep thinking about Agile”

To succeed, create something you love (it seems)

Well, you probably heard this saying. And it could be that you have positive feelings about this idea.This article is my take on this saying, and how this saying send me off in the wrong direction. This is an article in the ‘Research’ category where I dive into a subject on game production. The start It startedContinue reading “To succeed, create something you love (it seems)”

Early access in gaming: Agile business development in AAA gone wrong

As a comment to the following video states: ‘I accidentally bought an Early Access movie at a Walmart a few months ago. The second act repeats seven times and half the dialogue is is unspoken text, but the story is basically alright. Maybe it’ll get better with future updates but I have no idea howContinue reading “Early access in gaming: Agile business development in AAA gone wrong”

Quality takes time

I thought I would never ever make a blog with the title ‘Delayed’. So instead I put something with ‘quality’ in the name to empathize the positive. But yeah, the idea is the same: delays. First, the delay: Instead of releasing on the 4th of June I’m going for the 29th of June. Second, theContinue reading “Quality takes time”

Project 1

This is an article in the ‘Behind the scenes’ category where I share my personal experience developing games professionally. Update: a new post on this subject. After a couple of weeks of testing the core game mechanics, a here is a first glance at project 1. A brief explanation of the core mechanics: The theme is: realContinue reading “Project 1”