Category: Personal – A look at the person behind GameFeelings
-
34 Polish
Polishing things in general isn’t my cup of tea. But playing a polished game is definitely more fun than a rough one. So time for some polish-hunting! When I started out my working life, I had much more difficulty on handling feedback from other. So I take a look back at how I became more…
-
23 – Redefinition of GameFeelings
Hello and welcome to this blog! The past few weeks I have been working on a couple of new concepts. One of which is Crowdkans.nl, a concept of a friend of mine. And I got a few personal and very insightful lessons from a great Dutch marketeer called TopPresentatie. Crowdkans.nl Get a better interest rates…
-
2020, A very fruitful year
2020 was for me a very rewarding year. I started freelancing on the 1st of January, and tried to pursue both a career in Game Dev and Software Dev at the same time. This blog is a look-back at what 2020 has brought me and has taught me. Where to start I had this idea…
-
Prototype phase 2
Product development is a hard thing to do. It is so easy to want to go too fast. The reasons don’t matter: if you don’t have enough information on your product and its market yet, you are in for a bumpy ride if you push through. I know all this stuff from business software development,…
-
Bi-Weekly update 17
Manage the Universe Last update I wanted to create a holographic view of the second world detail level. But I would not be me if I worked on something else. I had a hard time determining how it should look like so I decided to let the idea mature a bit more. Asking for a…
-
Bi-Weekly update 2
Release of Gearful Play this game for free in your webbrowser on Itch.io: https://gamefeelings.itch.io/gearful As you might have noticed on the GameFeeling socials: Gearful has been launched. I am really thankful for everyone helping, like Ben and Tom (Auroriax) during the globalgamejam in January this year, Ben for motivating to continue developing, and Tom for…
-
Bi-Weekly update – 1
Progress on: Gearful We have decided to give Gearful a finishing touch, fix some low hanging fruit, and bring the game to Android (mobile). ‘Gearful’ is a game that Tom, Ben and I made during the GlobalGameJam last Januari. Things that have been taken care of past 2 weeks are: level management, mobile UI, dependency…
-
GameFeelings is official now
As of 1 January 2020 GameFeelings is an official Dutch registered company. I, Erik de Roos, have quite my job to give GameFeelings dedicated time. This website has had an overhaul to support the new course for GameFeelings. The main products are: experiments/academic research, games (from experiments), blog posts (about the experiments/research) The main product…
-
Project 1 – v0.4
The V0.4.0 milestone is there… but is hasn’t been reached! If you know what I mean 😉 We didn’t get anywhere in the V0.4.0 milestone, it is in a state that you can’t submit it for Beta review. If you look at that from an Agile project methodology point of view, this means that something…
-

Game logo
How to make a game cover art? That was my question for a long time. I’m not good at drawing. And I thought about the option of setting up a scene in Blender and using that as cover art.But these options aren’t going to deliver me the ‘bringing the message across’ cover art that I…