Author: Erik_de_Roos
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43 A work day
This week I have something new, something special: a video of me showing what I do if I do gamedev. Its 1 full hour of goodies, so, have fun! What is further in this blog: a lot of work is done on the introshots, the music and the collectibles. Peek into a work day And…
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42 War… War never changes
This time not a video to start with, but something important to announce. If you find it hard to read through the moody stuff fist: keep reading, I end on a positive note. Ukrainian modeller Important things first: I work together with 2 modellers. One of them comes from Ukraine. He is safe right now…
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41 Gnomes making music
Hello and welcome to another blogpost! Most of the blog is about the gnomes again. This time they got some nice music going on. And some lovely UI updates. But I do have a special guest for today. Something about Roan, my son, and a game he is working on… Video This is my most…
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40 FtG content
Past 4 weeks I added a lot of content to Find the Gnome. In this post I will take you through the things I added and the learnings I had with this. And of course, a happy new year to you all folks out there! (Or ’in’ there, if we are literal and take in…
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39 Release date
Finally I have found ’my flow’ and I am now pumping out content like crazy. This makes it so I can finally share some thoughts on an possible upcoming release of this game so you guys & gals can also play this fun game. And there is this new Find the Gome gameplay video. Its…
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38 Doing ‘things’
Most of the past 4 weeks was working on ‘providing for the family’ on my main job. But I managed to pull off some interesting pieces of code. I also got some fine assets models for Find the Gnome… but that’s for another blog. Video A short video demonstrating the new AI behavior. See this…
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37 Find the Gnome
A peek into the beautiful low poly level design, a sketch of the game’s intro, and more. So enjoy this weeks content. Video Both a technical peek and a story peek this time: I am demonstrating the use of additive loading of the scenes in the game engine, and I use parts of the intro…
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36 Artists
It has been a while since the last post. That is because I have been working on very interesting things. Like hiring artists to help me out on Find the Gnome. In this blog I will go a bit more into detail on what we are working on. Fan art The game isn’t out yet,…
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35 Rediscovery
I did take a leave for a few weeks to get revitalized… and because my kids have their summer holidays. Here is an update on how this went. And yes, I did change up stuff, again. This time because I am getting to understand what was missing in my games: an artistic touch. So get…
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34 Polish
Polishing things in general isn’t my cup of tea. But playing a polished game is definitely more fun than a rough one. So time for some polish-hunting! When I started out my working life, I had much more difficulty on handling feedback from other. So I take a look back at how I became more…