‘Find the Gnome’ Released!

Finally the day is there: the release of Find the Gnome.Months and months of work, hours and hours of crunch-time. And here we are. As on 01:00 Central European time, this game is downloadable in the Steam shop. The version that is now live is the v1.0.0 version. And as tradition dictates, there are someContinue reading “‘Find the Gnome’ Released!”

Project 1 – v0.5

Version v0.5 is here, and look at the beautiful gameplay! I’m sorry if you didn’t expect a video in these otherwise static project updates. But with the upcoming release (3 weeks!) I thought it would be logical to include some actual gameplay with this post. As you can see the following additions are in here:Continue reading “Project 1 – v0.5”

I have changed

“I have changed, and I really like my new self.” This line could be from a self-help blog or another source of talk-to-the-mouth style information source.But no, it is really here on this blog on games of GameFeelings. I will give you an insight in my latest discoveries on how to better manage yourself whenContinue reading “I have changed”

Having fun, and, the timeline

A short blogpost to remind you all that v0.5 is on its way! And that I’m having fun building this game. The following is already build so that’s in it for sure: In-between levels story Tutorial/intro level with story The said ’15 levels Hide-n-seek’ The next things will be build in the coming week, butContinue reading “Having fun, and, the timeline”

Project 1 – v0.4

The V0.4.0 milestone is there… but is hasn’t been reached! If you know what I mean 😉 We didn’t get anywhere in the V0.4.0 milestone, it is in a state that you can’t submit it for Beta review. If you look at that from an Agile project methodology point of view, this means that somethingContinue reading “Project 1 – v0.4”

Quality takes time

I thought I would never ever make a blog with the title ‘Delayed’. So instead I put something with ‘quality’ in the name to empathize the positive. But yeah, the idea is the same: delays. First, the delay: Instead of releasing on the 4th of June I’m going for the 29th of June. Second, theContinue reading “Quality takes time”