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  • 45 Simple update

    May 27, 2022

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    by

    Erik_de_Roos
    in Scheduled project updates

    I am having a hard time getting my thoughts on paper for this update, so this update is simple and straight forward. Not the usual format. Just some interesting things that happened. Overall, I am still working on Find the Gnome 2. Trying to get the hours in, but I am having a hard time…

  • 44 Optimize workflows in Unity

    Apr 26, 2022

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    by

    Erik_de_Roos
    in Scheduled project updates

    Good news: a new video on my game development process! I know a few of my readers really like the development side of game development, and like to know how I approach development. For them: Enjoy this new video! And of course, the regular updates on Find the Gnome 2. With the demo release approaching,…

  • 43 A work day

    Mar 28, 2022

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    by

    Erik_de_Roos
    in Scheduled project updates

    This week I have something new, something special: a video of me showing what I do if I do gamedev. Its 1 full hour of goodies, so, have fun! What is further in this blog: a lot of work is done on the introshots, the music and the collectibles. Peek into a work day And…

  • 42 War… War never changes

    Mar 2, 2022

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    by

    Erik_de_Roos
    in Scheduled project updates

    This time not a video to start with, but something important to announce. If you find it hard to read through the moody stuff fist: keep reading, I end on a positive note. Ukrainian modeller Important things first: I work together with 2 modellers. One of them comes from Ukraine. He is safe right now…

  • 41 Gnomes making music

    Feb 7, 2022

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    by

    Erik_de_Roos
    in Scheduled project updates

    Hello and welcome to another blogpost! Most of the blog is about the gnomes again. This time they got some nice music going on. And some lovely UI updates. But I do have a special guest for today. Something about Roan, my son, and a game he is working on… Video This is my most…

  • 40 FtG content

    Jan 2, 2022

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    by

    Erik_de_Roos
    in Find the Gnome Revisited, Scheduled project updates

    Past 4 weeks I added a lot of content to Find the Gnome. In this post I will take you through the things I added and the learnings I had with this. And of course, a happy new year to you all folks out there! (Or ’in’ there, if we are literal and take in…

  • 39 Release date

    Dec 8, 2021

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    by

    Erik_de_Roos
    in Actual game footage, Find the Gnome Revisited, Scheduled project updates

    Finally I have found ’my flow’ and I am now pumping out content like crazy. This makes it so I can finally share some thoughts on an possible upcoming release of this game so you guys & gals can also play this fun game. And there is this new Find the Gome gameplay video. Its…

  • 38 Doing ‘things’

    Nov 9, 2021

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    by

    Erik_de_Roos
    in Actual game footage, Find the Gnome Revisited, Scheduled project updates

    Most of the past 4 weeks was working on ‘providing for the family’ on my main job. But I managed to pull off some interesting pieces of code. I also got some fine assets models for Find the Gnome… but that’s for another blog. Video A short video demonstrating the new AI behavior. See this…

  • 37 Find the Gnome

    Oct 11, 2021

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    by

    Erik_de_Roos
    in Find the Gnome Revisited, Scheduled project updates

    A peek into the beautiful low poly level design, a sketch of the game’s intro, and more. So enjoy this weeks content. Video Both a technical peek and a story peek this time: I am demonstrating the use of additive loading of the scenes in the game engine, and I use parts of the intro…

  • 36 Artists

    Sep 15, 2021

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    by

    Erik_de_Roos
    in Find the Gnome Revisited, Scheduled project updates

    It has been a while since the last post. That is because I have been working on very interesting things. Like hiring artists to help me out on Find the Gnome. In this blog I will go a bit more into detail on what we are working on. Fan art The game isn’t out yet,…

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