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  • 35 Rediscovery

    Aug 15, 2021

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    by

    Erik_de_Roos
    in Scheduled project updates

    I did take a leave for a few weeks to get revitalized… and because my kids have their summer holidays. Here is an update on how this went. And yes, I did change up stuff, again. This time because I am getting to understand what was missing in my games: an artistic touch. So get…

  • 34 Polish

    Jul 3, 2021

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    by

    Erik_de_Roos
    in Find the Gnome Revisited, Personal – A look at the person behind GameFeelings, Scheduled project updates

    Polishing things in general isn’t my cup of tea. But playing a polished game is definitely more fun than a rough one. So time for some polish-hunting! When I started out my working life, I had much more difficulty on handling feedback from other. So I take a look back at how I became more…

  • Iterative game dev

    Jun 30, 2021

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    by

    Erik_de_Roos
    in Research

    Update: newest addition to article series is State of gaming. Its now June 2021. I have written a few articles on iterative game dev in the past years. And I created a few well visited video’s on Youtube on how to automate your game build and deployment. Most of this is from a point of…

  • 33 Sneaky gnomes

    Jun 26, 2021

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    by

    Erik_de_Roos
    in Scheduled project updates

    I have been working on a new gnome type that is really living up to the ‘hiding’ part. So see for yourself how this plays out in the video update! And I have been experimenting with an overview map to tie all the levels together. But that is going to need some more time to…

  • 32 Farm level design

    Jun 9, 2021

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    by

    Erik_de_Roos
    in Find the Gnome, Scheduled project updates

    Today I give a peek at how I approach level designs. Also, someone joined in to help me with the level designs! Stay tuned to see who is helping me out… Video No game-play fragments this time. Next blog will probably have one again. Level design I always start out with drawing stuff on my…

  • 31 At work

    May 24, 2021

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    by

    Erik_de_Roos
    in Find the Gnome Revisited, Scheduled project updates

    First a shout-out to Jonathan: Stay strong! Last 2 weeks I have created this fancy pancy Unity build to Steam pipeline. Finally, the whole pipe is now ready! For me its now considerably more easy to get new updates to Steam, and I love it. And I did some small updates to Find the Gnome…

  • 30 Change of pace

    May 12, 2021

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    by

    Erik_de_Roos
    in Scheduled project updates

    Yes, I got some certainty on the business software consultancy again. A nice consultancy job opportunity opened up. I have prepared for this: Find the Gnome is in a good place now to work part time on it. Blast from the past This is me, doing a vlog in 2018 on my first Find the…

  • 29 Making progress

    Apr 29, 2021

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    by

    Erik_de_Roos
    in Find the Gnome Revisited, Scheduled project updates

    In the past two weeks I was busy wrapping up my last freelance job. Currently I am enjoying 2 weeks off, and then on to a new job! While all this is happening, I am still working on Find the Gnome. It is coming a long very nicely, if I may say so. A few…

  • 28 Test flow

    Apr 10, 2021

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    by

    Erik_de_Roos
    in Scheduled project updates

    Hi folks! Today a more technical blog with a peek into my game production and test flow, with DevOps yml code included! But first, a gameplay fragment of Gearful. This is somehow connected to ‘Roan’, my new helper! Gearful Here you see gameplay of ‘level 7’ of the game ‘Gearful’, played on itch.io. Play it…

  • 27 First gameplay

    Mar 27, 2021

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    by

    Erik_de_Roos
    in Actual game footage, Find the Gnome Revisited, Scheduled project updates

    Yes! YES! I am back in business. My game dev is flowing freely again, from my fingers through the keyboard into the bits that make up the re-envision of Find the Gnome. Please, enjoy this new writing of mine. First gameplay on Find the Gnome Here you see my boy Roan in action (9 years…

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