First a shout-out to Jonathan: Stay strong! Last 2 weeks I have created this fancy pancy Unity build to Steam pipeline. Finally, the whole pipe is now ready! So easy to get new updates to Steam now. And I did some small updates to Find the Gnome itself, like an improved UI. Find the GnomeContinue reading “31 At work”
Category Archives: Scheduled project updates
30 Change of pace
I am switching from consultancy job because of an opportunity that opened up. At the same time, I have prepared for this so Find the Gnome is in a good place now to work part time on it. Blast from the past This is me, doing a vlog in 2018 on my first Find theContinue reading “30 Change of pace”
29 Making progress
In the past two weeks I was busy wrapping up my last freelance job. Currently I am enjoying 2 weeks off, and then on to a new job! While all this is happening, I am still working on Find the Gnome. It is coming a long very nicely, if I may say so. A fewContinue reading “29 Making progress”
28 Test flow
Hi folks! Today a more technical blog with a peek into my game production and test flow, with DevOps yml code included! But first, a gameplay fragment of Gearful. This is somehow connected to ‘Roan’, my new helper! Gearful Level 7 of Gearful, played on itch.io. Play it yourself. This level is created by RoanContinue reading “28 Test flow”
27 First gameplay
Yes! YES! I am back in business. My game dev is flowing freely again, from my fingers through the keyboard into the bits that make up the re-envision of Find the Gnome. Please, enjoy this new writing of mine. First gameplay on Find the Gnome Here you see my boy Roan in action (9 yearsContinue reading “27 First gameplay”
26 Gnomes everywhere!
Gnomes everywhere! Like… everywhere! But only a few of them are corrupted… That is how the ‘old’ Find the Gnome works. In the new one you just have to catch all gnomes. But for now, enjoy the little piece of gameplay I recorded for you on the old version! I have an update on howContinue reading “26 Gnomes everywhere!”
25 Animating
When I started ‘Find the Gnome’ in December 2017, my goal was to do it all myself so I could experience what I was good at and what I was bad at. Creating a model for the gnome, texturing, animating: it was all part of that. Now in 2021 modelling is much more easy forContinue reading “25 Animating”
24 Questionnaire results!
The results of the questionnaire are in! All of you want more game dev, so I am going to get my 1-hour-gamedev-a-day back in. Thanks for the answers! The past 2 weeks I was still working hard on making money so I could support a few months off in the future to work on myContinue reading “24 Questionnaire results!”
23 – Redefinition of GameFeelings
Hello and welcome to this blog! The past few weeks I have been working on a couple of new concepts. One of which is Crowdkans.nl, a concept of a friend of mine. And I got a few personal and very insightful lessons from a great Dutch marketeer called TopPresentatie. Crowdkans.nl Get a better interest ratesContinue reading “23 – Redefinition of GameFeelings”
22 – Business as usual
A new project, kids @ home due to COVID: business as usual. Enjoy the read! Rework on Find the Gnome First I will share with you some juicy screenshots of my work. Here I am reworking a level on Find the Gnome. In the past months I did a lot of remodeling to create newContinue reading “22 – Business as usual”