Author: Erik_de_Roos

  • Bi-Weekly update 9

    It is a long day since the last update. Something bad happened to the ‘Digital Escape’ project that needed all my attention. But first, the good stuff. Father’s day I got a sweet present for father’s day. My in-house office is upgraded with a very nice looking name tag: Back on track with Bart Bart…

  • Bi-Weekly update 8

    Digital Escape I am finally able to shed some light on the project I’m working on. I had some business contract stuff that limited my ability to be specific. The project is called ‘Digital escape’ and it is a recreation of a real-life escape room in Escaperoom071 in Leiden. Most of the work currently is…

  • Bi-Weekly update 7

    Creativity, good intent, and how much of it As the weeks start rolling by the escaperoom project gets shape. With the 1th of June as the deadline for the product being ready for testing, and the 27th and 28th of June as the release date. Well, things do not work out as planned. Literally. I…

  • Bi-Weekly update 6

    A question I have a question for the frequent reader of this blog or the email campaign: in what type of update are you most interested? I started with these game project updates with pictures and a few personal reflections, but ended up talking more talking about business stuff. Please react in the comments. This…

  • Bi-weekly update 5

    Dream coming true My goal for my first year of being independent was to create a few games of my own and hopefully find 1 ‘real’ payed project. But I didn’t count on finding a payed project, especially not this early… So I’m very happy to announce my first payed project! I’m in advanced negotiations…

  • Bi-weekly update 4

    Nothing gamy-game I have not much progress to report this time on game-related stuff. It seems I have some difficulties getting myself motivated to get working on stuff, combined with some minor health issues. I think it is probably due to the whole COVID-19 thing making life so much different. But things are getting more…

  • Bi-weekly update 3

    New game The collaboration with the designer and graphics artist Bart Metselaar takes shapes. Over the past 2 weeks we had frequent meetings to get an idea of the collaboration game we want to make. Our goal is currently the process. We value the process more than actually building stuff, because we both want to…

  • Bi-Weekly update 2

    Release of Gearful Play this game for free in your webbrowser on Itch.io: https://gamefeelings.itch.io/gearful As you might have noticed on the GameFeeling socials: Gearful has been launched. I am really thankful for everyone helping, like Ben and Tom (Auroriax) during the globalgamejam in January this year, Ben for motivating to continue developing, and Tom for…

  • Bi-Weekly update – 1

    Progress on: Gearful We have decided to give Gearful a finishing touch, fix some low hanging fruit, and bring the game to Android (mobile). ‘Gearful’ is a game that Tom, Ben and I made during the GlobalGameJam last Januari. Things that have been taken care of past 2 weeks are: level management, mobile UI, dependency…

  • The Decade in Games

    This article touches a talk I attended at Amsterdam White Nights 2020 conference. The talk is about statistics of the video games market in the past decade. Numbers like these are often not available for starters in the industry because they require connections to acquire or a lot of money to get. I Understand there…