Author: Erik_de_Roos
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Bi-Weekly update 17
Manage the Universe Last update I wanted to create a holographic view of the second world detail level. But I would not be me if I worked on something else. I had a hard time determining how it should look like so I decided to let the idea mature a bit more. Asking for a…
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Bi-Weekly update 16
Business A quick overview of the business side of things. Due to the whole COVID thing there is still much uncertainty in the market. Especially on the freelance / consultancy side. And since I am a single developer with no profitable game released yet, my money comes from savings of the freelancing I do in…
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Bi-Weekly update 15
Manage the Universe Another two weeks of progress have been made on ‘Manage the Universe’. Still working on very rough concepts. But I have some nice screenshots to spice it up! World surface generator Most of the work went into the tile generator. This system will generate the surface of the world where your character…
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Bi-Weekly update 14
Manage the Universe Two weeks of hard work have gone into ‘Manage the Universe’. I wanted to get a visual stimulating progress to show to you my readers… but instead I ended up creating a lot of code and doing a few sessions on game design. I’m getting an idea of what I want with…
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Bi-Weekly update 13
New content As a solo game developer I have to make stuff happen across a broad range of expertise’s. That is not easy as a specialist. And I think a lot of small (starting) business have these issues. So that is why I want to share my practices. I did some website analyzing past 2…
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Azure DevOps Unity3D pipeline
August 2020. This is an article to accompany my video about setting up an Azure DevOps pipeline for a local build agent with Unity3D. If you want to spend less time building and fixing bugs you want to setup a build/test pipeline for your Unity3D projects. Azure DevOps is a CI/CD tool. That means it…
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Your website, worth the effort?
I have my websites erikderoos.nl for over 5 years now and gamefeelings.com for almost 3 years. What did it bring me? Was it worth the effort? My website philosophy I like to create stuff and share the product or the experience with others. This can be to help others, or to get money to feed…
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Bi-Weekly update 12
Manage the Universe I have been working on Manage the Universe for a few weeks now, and I am still in the prototype phase. A few idea’s are getting more refined during this process, so that is what I want to show you today. Remember the layers 1-6 I proposed in Bi-Weekly update 11? Here…
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Bi-Weekly update 11
New mailing list idea There are a lot of people around me and my family that like to know what it is that I do, and how things are going with my game company. For them I have this email list in Mailchimp. I’m going to change some things to this email list. Currently it…
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Bi-Weekly update 10
Holidays There is not that much game related content for me to show currently, because our main seasonal holiday has landed and my kids are now at home for the coming 6 weeks. All kind of interesting family activities are now taking place at my home, from ‘building a new shed for our bicycles in…